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10 Video games With Wonderful Ideas However Horrible Execution

Admin by Admin
October 17, 2025
Home Gaming
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I’m not a recreation designer, so I gained’t fake I do know precisely how a recreation idea truly will get put into movement. I’d wish to assume, nevertheless, that each nice recreation that’s ever been made has began with a singular thought, one thing so simple as “what if you happen to may go right here and do that.” I’ve heard many desirable concepts for video games through the years, all precisely the sorts of issues I might like to see realized.

Sadly, arising with an idea and truly executing it are two very totally different beasts. There have been so many video games through the years that promise us the world with novel, attention-grabbing concepts, however when it comes time to place every part in movement, they both fall effectively in need of their lofty objectives or get stymied by questionable mandates and design selections. It’s dangerous sufficient when a recreation comes out, and it’s not enjoyable or pleasurable, however it’s even worse when a recreation idea that has a lot clear potential can’t appear to manifest it, and all we have now to indicate for it’s the half-baked dregs left behind.

10

Nefarious

Taking part in As The Boss Sounds Good On Paper

Nefarious Gameplay

I’ve lengthy carried a torch for the various villains, dangerous guys, and executives of gaming. Bowser nonetheless ranks excessive as one in every of my favourite Mario characters. I’ve additionally thought it will be attention-grabbing to play a recreation from a typical boss’s perspective, utilizing a giant robotic or what have you ever to pound just a little dude working round below foot. That is what indie recreation Nefarious was going for, although I can’t say it truly obtained there.

The vast majority of the sport is a reasonably common sidescroller, whereby you play a villain named Crow as he travels the world kidnapping princesses from numerous video game-adjacent heroes. The principle ranges are nothing particular, and admittedly, get just a little too carried away with the platforming challenges generally, however the highlights are supposed to return on the finish.

The sport’s huge draw is its “reverse boss fights,” which place you in a big automobile or robotic to attempt to smack down the platforming hero of the hour. It’s a cool thought, however the execution is extremely sloppy, with janky hitboxes and unclear assault patterns. I suppose it makes thematic sense that the hero could be onerous to combat like this, however it doesn’t make for a really enjoyable recreation.

9

Lodge Barcelona

Cool Vibes Can’t Conceal Jank

Hotel Barcelona gameplay

I like bizarre video games from auteur administrators, really. My all-time favourite nonetheless stays Goichi “Suda51” Suda, creator of No Extra Heroes and Killer7. After I obtained the phrase that he was teaming up with one other of my favourite business weirdos, SWERY, for a roguelite recreation known as Lodge Barcelona, I knew I needed to see how they had been going to prepare dinner. Sadly, it appears even Suda can neglect to show the range on.

Lodge Barcelona is a sidescrolling roguelite in the identical vein as Lifeless Cells. The entire thing is caked in Suda and SWERY’s eccentricities, from numerous slasher horror film references to lovably unusual NPCs. I’m significantly keen on the lodge bartender who provides you cash in alternate for severed ears and sees nothing significantly mistaken with this.

Sadly, the cool environment does nothing to make the sport truly enjoyable or participating. The fight is stiff and floaty, the sport is stuffed with pointless, ancillary mechanics, and the entire presentation simply feels very low-cost and stocky. I wrote our assessment of the sport, and spoilers, it didn’t rating significantly excessive.

8

Let It Die

Microtransactions Strike Once more

Let It Die gameplay

Talking of Suda51, his firm, Grasshopper Manufacture, has made video games with out his direct involvement earlier than. Even when he’s not concerned, the developer does nonetheless satisfaction itself on its fantastically bizarre, singular area of interest aesthetics. After I noticed the primary trailers for Let It Die, by which a grim reaper on skateboard with swirly glasses calls you “senpai,” I had excessive hopes this was going to be one other delightfully weird romp. It’s that, however it is usually a slightly obnoxious freemium recreation.

On its floor, Let It Die is a Frankenstein of roguelike and soulslike video games, with the permadeath and useful resource gathering of the previous and the fight and tools administration of the latter. It’s all set in opposition to a backdrop of a tower of trash and rusty equipment stuffed with bloodthirsty mutants wielding nail bats and energy instruments. Actually, the sport seems to be actually cool, and I nonetheless prefer it for that.

What I like loads much less is the copious monetization. Let It Die is technically free-to-play, however it’s a must to cough up for premium forex if you need extra character slots, extra space for storing, or continues after you die. You additionally needed to wait in actual time for sure in-game duties, which may solely be sped up with extra premium forex. The free-to-play mannequin might be utilized to many recreation genres, however this wasn’t one in every of them.

7

Splatterhouse (2010)

No Substance Underneath The Splatter

Rick regrows an arm in Splatterhouse

The late 2000s, early 2010s had been reboot central, with each dusty IP left in the back of the pantry getting a contemporary coat of paint. The humorous factor about paint, although, is that it is advisable to have an precise wall below the paint for it to do its job. Exchange the paint on this analogy with copious human gore, and you’ve got a common thought of what occurred to the 2010 reboot of Splatterhouse.

I used to be method into this recreation’s idea when it was introduced. It was all heavy steel (with licensed bands like Mastodon), gross and grungy enemies and backgrounds, and a wholesome dollop of the ol’ ultraviolence. Plus, we had Jim Cummings voicing the Terror Masks, who’s genuinely the one memorable voice efficiency on this complete recreation.

Whereas the sport in the end did have all of that stuff, that’s just about all it had. The final gameplay was uninteresting at finest and aggravating at worst, and the story was just about nonexistent. Yeah, no person was anticipating excessive artwork from Splatterhouse, however some memorable setpieces on the very least would’ve been good. About the one factor that caught with me about this recreation in addition to Jim Cummings was the cool Terror Masks statue I obtained from shopping for it, which my school roommate by accident knocked over and shattered.

6

Yooka-Laylee

Too Dedicated For Its Personal Good

Yooka-Laylee gameplay

Most 90s children have a hard-coded fondness for 3D platformer collect-a-thons, with the chief instance being Banjo-Kazooie. Contemplating how Uncommon has handled that IP through the years, it’s comprehensible to really feel a craving for these previous days. When some former Uncommon employees teamed as much as crowdfund their religious successor Yooka-Laylee, it felt like they might do no mistaken.

Like its religious predecessor, Yooka-Laylee adopted a titular creature duo who would run round massive, colourful worlds stuffed with sarcastic speaking inanimate objects, gathering all kinds of doodads and opening the best way ahead. The large drawback with this recreation was that it was just a little bit too mired within the norms of N64-era collect-a-thons, and had a definite lack of modern-day high quality of life design selections. It was onerous to regulate, it was by no means actually clear the place you had been imagined to be going, and each the worlds and your strikes took too lengthy to unlock.

In a lone brilliant spot on this record, Yooka-Laylee’s remake, Yooka-Replaylee, has truly addressed most if not all of those shortcomings, and given the sport the shape it initially wanted to have. Took virtually a decade, however hey, higher late than by no means.

5

Resident Evil: Resistance

No One Can Be Evil Like A Actual Wesker

Resident Evil Resistance Mr. X

I get the distinctive impression that the rationale the Resident Evil 3 remake felt like a shorter, much less substantial recreation than the Resident Evil 2 remake is that Capcom was anticipating everybody to instantly choose up Resident Evil: Resistance after they completed it. Resident Evil: Resistance was a spin-off recreation that got here bundled with Resident Evil 3, an asymmetrical multiplayer recreation that pitted a single “Mastermind” in opposition to 4 Survivors. A nifty thought, although maybe misplaced; I can solely recall a few cases by means of the Resident Evil sequence the place you had been immediately antagonized by some method of direct-control trickster.

The mastermind participant may arrange numerous traps and zombie spawns in an effort to hinder and kill the Survivor gamers earlier than they might accomplish their duties and attain the opposite finish of the map. Masterminds had a restricted quantity of power they might use to put traps, and on uncommon events, summon up an even bigger baddie to take care of like Mr. X or G-Birkin.

Sadly, the gameplay loop from both facet of the equation left one thing to be desired, made worse by the quantity of inter-round shenanigans with menus, gadgets, and premium currencies. Don’t even get me began on the horrible bugs and server points. It obtained so dangerous, the complete recreation ended up being delisted from Steam.

4

We Glad Few

Lovely Design, Mishmashed Sport

Bobbies inspect a corpse in We Happy Few

I like a recreation that may decide to a longtime aesthetic whereas placing a enjoyable new spin on it. For instance, I used to be instantly enthused by We Glad Few’s preliminary trailer and its depiction of a surveillance state city on a secluded British island the place everybody needs to be joyful or else. It’s the form of easy, distinct hook that’s assured to seize eyes and lure you in with the promise of a deeper thriller. When it lastly launched, after a particularly protracted Early Entry interval, We Glad Few did nonetheless have its nice design and story going for it, however the recreation half? Eh, not a lot.

The central hook of the sport is that you simply’re supposed to cover in plain sight by dressing effectively, not appearing like a weirdo, and periodically popping joyful tablets to maintain the cops and drug scanners off your again. For some cause, although, the devs additionally felt the necessity to shoehorn in a spattering of gaming’s fashionable ideas on the time, together with a randomly-generated sandbox map, plus gathering and crafting mechanics. All of it ends in a recreation that has no thought what it needs to be and finally ends up being none of them.

Curiously, We Glad Few truly obtained a number of DLC packs that had been standalone, linear motion campaigns, all of which had been acquired higher than the bottom recreation. Humorous how that works.

3

Brokers Of Mayhem

How Did They Mess Up Saints Row G.I. Joe?

Agents of Mayhem gameplay

With the discharge of fully off-the-wall entries Saints Row 4 and Gat out of Hell, the Saints Row sequence had gone all in on going fully bonkers. I suppose it was pretty much as good a time as any for a rebranding, and actually, one of many endings of Gat out of Hell sees the timeline being rebooted with the Saints as a lawkeeping company. Brokers of Mayhem was supposed to hold that on, going for a G.I. Joe aesthetic of bizarre and different heroes in a high-tech paramilitary group preventing a world-conquering shadowy empire. It seemed like enjoyable in a Saturday morning cartoon method.

The large drawback with Brokers of Mayhem, and this will have been a harbinger of what went mistaken with the Saints Row reboot, was a definite lack of the franchise’s identification hallmarks. The whole enjoyable of the unique quadrilogy was that you might have interaction in all types of gang violence and sociopathic habits with little-to-no consequence. Brokers of Mayhem didn’t have any of that; it was mainly only a single-player hero shooter.

The map was just about empty, lots of the missions recycled environments and landmarks, and whereas the characters had cool backstories and designs, they by no means actually did something particularly attention-grabbing. Severely, I’m hard-pressed to recollect any explicit occasion or setpiece on this recreation, that’s how boring it was.

2

Marvel’s Avengers

Ought to’ve Been An Straightforward Layup

Marvel's Avengers Captain America

Like a lot of the consuming public, I take pleasure in Marvel stuff effectively sufficient. Even after I burnt out on the MCU, I’m nonetheless down for a handsome Marvel recreation with fun-looking gameplay. Because of this I and plenty of others had been fascinated about Marvel’s Avengers, which seemed to be quaint motion romp starring a bunch of Avengers and Avengers-adjacent super-folks. It ought to’ve been the best, best layup any recreation idea ever had, and they nonetheless blew it.

Avengers begins out decently sufficient, if maybe just a little overly-focused on Kamala Khan, regularly introducing our favourite heroes, establishing a battle, and giving us a rundown of their fight talents. Then, a few hours in, the veneer falls away, and Marvel’s Avengers reveals its secret identification: a half-baked live-service recreation.

The sport pours a veritable avalanche of crafting, cosmetics, and arbitrary gear numbers down your throat, then begins dumping you into randomly-generated liberation missions and gained’t allow you to again into the story stuff till you full sufficient of them. All we would have liked was a nice-looking linear motion recreation with enjoyable fight, and everybody would’ve been joyful! That’s all we would have liked, Sq. Enix!

1

Spore

Loses Its Identification Halfway By means of

Spore creatures

I’m in all probability going to make some folks mad with this one, however I’m going to say it anyway: the principle factor that obtained everybody fascinated about Spore again within the day solely makes up a couple of fourth of the sport. I keep in mind when the demo model, the Spore Creature Creator, launched, and everybody had a grand previous time making their very own horrible freak beasts. When the complete recreation launched, you bought to start out in a primordial soup as just a little single-celled organism, gobbling up different amoebas and steadily evolving till you bought to enterprise onto land.

From there, your critter steadily turns into totally realized, gaining extra evolutionary benefits like the power to eat meat and vegetation or use extra dexterous limbs and digits. Now, that’s all good and nice, however when you attain the tribal and civilization phases, the sport immediately transforms into much less attention-grabbing variations of SimCity and Civilization.

It’s not about making a greater freak beast anymore, it’s nearly constructing cities or upgrading know-how. There’s nothing inherently mistaken with that, however for my perspective a minimum of, I didn’t play a recreation about designing my very own monstrosities simply to construct one other metropolis. Frankly, I believe it’s slightly boring to behave like the ultimate aim of all dwelling beings is human-adjacent sapience.

Tags: AmazingConceptsExecutionGamesTerrible
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