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WebGPU Gommage Impact: Dissolving MSDF Textual content into Mud and Petals with Three.js & TSL

Admin by Admin
January 29, 2026
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We’re going to construct a small WebGPU “second”: a bit of MSDF textual content in a Three.js scene that disintegrates over time, shedding mud and petals because it fades away. It’s impressed by the Gommage impact from Clair Obscur: Expedition 33, however the objective right here is sensible: use the thought as a purpose to discover trendy Three.js WebGPU + TSL workflows in a challenge that’s visually rewarding and technically actual.

The tutorial is step-by-step on objective: we’ll begin from a clean challenge, then add one system at a time (textual content, dissolve, particles, post-processing), conserving all the things simple to tweak and perceive. In case you’d reasonably skip round, every part hyperlinks to the matching GitHub commit so you’ll be able to soar straight to the half you care about.

What you’ll be taught:

  • Use TSL to construct shader logic and post-processing
  • Render MSDF textual content in a Three.js scene
  • Create a noise-driven dissolve impact
  • Spawn and animate mud particles with InstancedMesh
  • Spawn petal particles with bend + spin
  • Add selective bloom with MRT nodes

This tutorial is lengthy on objective. It’s written step-by-step so you’ll be able to perceive why every half works. In case you’d reasonably soar round, every part hyperlinks to the matching GitHub commit!

Right here is the ultimate consequence:


Free GSAP 3 Express Course


Study trendy internet animation utilizing GSAP 3 with 34 hands-on video classes and sensible initiatives — excellent for all ability ranges.


Test it out

0. Inspiration

In 2025 I performed Clair Obscur: Expedition 33 and located the entire expertise wonderful (and apparently I wasn’t the one one). I wished to present an homage to the sport by recreating the “Gommage”, a curse that makes individuals disappear, leaving solely a path of flower petals as soon as they attain a sure age (play the sport, it’s going to all make sense).

Yep, it’s very dramatic however let’s recover from it and analyze it a bit. If we simplify it, we will see three issues occurring:

  • A disintegration/dissolve impact.
  • Small specks of mud flying out.
  • Crimson petals flowing out (we may also use white petals in our expertise to carry some selection).

Let’s implement all that!

1. Base Setup for Three.js

Don’t hesitate to test the demo GitHub repository to observe alongside, every commit match a piece of this tutorial! Try this part’s commit.

Begin with a challenge containing simply an index.html file and base.css information. First issues first, let’s set up Vite and Three.js:

npm set up -D vite
npm i three@0.181.0

Now create a /src folder and inside it create an expertise.js file, reference it in index.html and elegance the canvas in base.css.

//index.html


				

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