Between 2013 and 2014, solo developer Matthew Brown stepped out from the shadows and launched a trilogy of utterly distinctive puzzle video games: Hexcells. All three entries got here out inside the area of a 12 months, and every was considerably higher than the final. And the primary was already unimaginable. Over a decade later, nothing else has come near delivering the identical astonishing high quality, deeply satisfying problem, and aural delight.
I’ve lengthy been a passionate client of logic puzzles. From Mario Picross to embarrassing hours spent watching Cracking the Cryptic, these methodical challenges require of me no common information, ask for no understanding of math or language, however as a substitute demand simply calm, clever unpacking. Sudoku doesn’t significantly enchantment to me, however Picross, Slitherlink, Mosaic, Campixu, Kakuro…inject them straight into my veins. Hexcells, with its mixture of Picross, Mosaic and Minesweeper, was so refreshingly attention-grabbing, and such a continuing pleasure to unravel.

Explaining these items in phrases is at all times an ordeal, so bear with me. In a Hexcells puzzle you start with a tiled grid of largely orange hexagons and some hexagonal cells containing guiding numbers. If a cell has a 3, for example, which means three of the adjoining cells have to be coloured blue, and subsequently three have to be deleted. If it’s a 0, that’s a gimme that tells you to get rid of all six cells that contact it. Doing so will reveal new numbers (or “?” for once you don’t have to know), prompting you onward. In fact, determining which cells are coloured is the rub, and this includes bearing in mind a number of units of knowledge and fathoming how they intersect.
As you play, new guidelines are launched, comparable to Picross-like numbers on the high or diagonal ends of rows that let you know what number of tiles are blue in that straight line, particular cells that spotlight the 18 cells that encompass them and let you know now lots of these are blue, and bracketed numbers which impose much more guidelines. “[2]” means two cells are blue however can’t contact one another, whereas “{2}” means they need to contact one another.

As a puzzle that may solely work on pc, given the way in which by which new data is revealed as you spotlight or destroy its hexagonal tiles, Hexcells is a visible and aural delight. Your each click on dings and dongs tunefully in such a means that it mixes into the soundtrack, whereas its clear, beautiful artwork provides modest polygonal shattering once you get rid of a cell. The ambient interactive soundtrack is deeply enjoyable, and all the things feels designed to make you’re feeling as snug as doable. Or, properly, as snug as you may be once you’re pulling at your hair, making an attempt to identify the clue you’re presently lacking.
When Hexcells launched in September 2013, it was a revelation (it got here to Steam a bit later, therefore the date variations). Its solely failing was that it was maybe a bit too simple. However that will show a really momentary concern, as a result of simply three months later appeared Hexcells Plus, one other 29 puzzles that picked up the place the primary recreation left off. And it was simply blisteringly nice. Including within the new guidelines and lifting the issue stage considerably, this in a short time turned my favourite puzzle recreation of all time. For six months.
As a result of on September 1, 2014, Hexcells Infinite got here out, at which level I ran out of superlatives. Infinite took the problem to its absolute excellent peak, being by far the toughest of the trilogy, but in addition at all times truthful. The grids get bigger or, in particularly merciless puzzles, smaller, however far more importantly, they get extra attention-grabbing. It’s arduous to elucidate with out sounding like a mad idiot how witty a few of these puzzles really feel. It’s like Brown is toying with you, intentionally pulling your strings along with his design and construction. And the way in which Infinite re-teaches the principles via difficult puzzles moderately than overt explanations is elegant.

Brown went on to make some comparable video games, SquareCells and CrossCells, that are each additionally properly value enjoying, after which made two very completely different puzzle video games that have been so incomprehensibly troublesome that he misplaced me totally, Cypher and Alchemia. Then there was nothing for six complete years! However in 2024 the developer returned with yet one more vastly troublesome and intriguing recreation, Epigraph, about deciphering a model new language. However I nonetheless desperately yearn for the day when he reappears with one other 2D logic puzzle recreation that reshapes my mind in an entire new means. Different video games have helped me cope, not least Tametsi, however there’s nonetheless nothing as purely excellent as Hexcells.
The most effective factor is, you’ll be able to choose up all three of the Hexcells trilogy for under $9, which is a ludicrously whole lot. I actually can’t advocate them sufficient. However will hold making an attempt for the remainder of time.









