I adore it when a number of passions of mine combine collectively into one thing superior. In order somebody who loves board video games and books from epic fantasy writer, Brandon Sanderson (particularly the Cosmere collection), Mistborn: The Deckbuilding Sport actually hits that candy spot. With Period 1 characters Marsh, Shan, Vin, and Kelsier, every depicted with lovely artwork alongside greater than 100 playing cards showcasing folks, locations, and occasions from the books, Mistborn is a deal with for followers like myself. And fortunately, it has some stable gameplay backing it up.
What’s within the field:
- 1 Rulebook
- 4 character playing cards
- 4 units of 8 metallic tokens
- 4 well being dials with 4 matching coloured cubes
- 8 mission playing cards
- 4 starter decks
- 82 market playing cards
- 36 Lord Ruler problem playing cards
- 1 Lord Ruler card
- 1 dominance monitor card
- 16 Atium tokens
- 14 boxing tokens
- 1 goal standee
- Lord Ruler dial with 8 monitoring cubes
Designed by John D. Clair and printed by Brotherwise Video games, Mistborn: The Deckbuilding Sport, as its title suggests, is a deckbuilding board recreation and options lots of the staple mechanics of the style. Gamers start the sport with a weaker small deck of playing cards, which they may slowly add to all through the course of the sport by buying new playing cards from a shared store that strengthens their deck with new skills and higher sources. Simply because it adopts lots of the conventional techniques of a deck builder doesn’t imply Mistborn doesn’t supply up something new, although!
Pulling from the supply materials, the large further aspect right here is the concept of burning and flaring metallic—the signature trait of the Allomancers from the world of Scadriel. In your flip, the playing cards you may play require you to burn considered one of eight potential metals with a view to use the cardboard. As the sport progresses you develop into a better-trained Allomancer. You’ll be able to burn extra metals per flip, however at the beginning, you may solely do that as soon as, which is the place flaring a metallic and taking part in playing cards as a useful resource comes into play.
Flaring enables you to use considered one of your metals, not counting in the direction of your flip burn restrict; nonetheless, you’ll not regain this metallic till you’re taking a particular “refresh” motion on a future flip, discarding a card out of your hand that matches that metallic. Moreover, you may spend a card out of your hand as one other required metallic value that matches the kind as proven in a small vial on the backside of the playing cards, making each card you set into your deck not solely a possible motion but additionally a useful resource. I’m an enormous fan of board video games that incorporate risk-versus-reward into the gameplay and the truth that performed playing cards have a number of use circumstances provides that additional little sprint of a strategic aspect to the economic system that I simply devoured.
Earlier than every recreation begins, three missions are chosen that gamers will have the ability to progress on, incomes them bonuses and, as soon as accomplished, everlasting buffs. These can help you draw additional playing cards throughout your flip, present a static assault bonus every flip, or perhaps a one-time-use heal amongst different potentialities. With eight potential mission playing cards to select from, this helps preserve video games feeling a bit contemporary after a number of playthroughs, and I’ve by no means been one to draw back from video games with extra replayability choices.
In my expertise, video games that attempt to enable their recreation to be performed each competitively and cooperatively have a tendency to finish up being extra skewed in the direction of one or the opposite, with the one choice coming off feeling like an afterthought add-on and doesn’t present the identical stage of depth or enjoyment in its gameplay. Fortunately Mistborn manages to keep away from this by providing sturdy choices for each audiences that need to wail on each other and those who need to team-up, on this case towards the immortal Lord Ruler himself.
Aggressive play is fairly easy with everybody making an attempt to be the final individual standing as they beat up on one another with one small change—just one individual, the goal, could be attacked at any given time. As soon as that individual is attacked, they’re able to move on the goal token to anybody of their selection or preserve holding onto it in the event that they so select, permitting them to assault anybody they want. I believed this was a very fascinating thought, and at first thought can be extremely unfair to the person who is focused. However the truth that as soon as they get attacked, are in a position to make another person the goal has led to some actually fascinating negotiations throughout my video games the place folks attempt to wheel-and-deal in order that they gained’t develop into the goal. I type of dig it.
As enjoyable because the aggressive ruleset was, I discovered myself having fun with the cooperative one much more. Teaming up towards the Lord Ruler felt extra on-brand with the books than everybody preventing each other, and it truly was fairly difficult too! The Lord Ruler comes together with his personal deck of playing cards stuffed with minions and edicts, particular playing cards which have nasty results like shelling out tons of harm, killing your allies (persistent playing cards which might be out in entrance of gamers that set off numerous results when sure metals are burned) or totally therapeutic the Lord Ruler. Whereas that is my most popular strategy to play Mistborn, I do discover that it’s extra partaking of an expertise at decrease participant counts. With 4 gamers, I felt the Lord Ruler couldn’t fairly present the identical problem, so I might advise perhaps choosing cooperative at decrease participant counts. Enjoying solo, the Lord Ruler is SCARY, and as somebody who traditionally isn’t a lot for solo board video games, I believe Mistborn is a good solo recreation.
My points with Mistborn have much less to do with the mechanics of the sport and extra with the truth that I want that the sport went a bit additional with what it consists of. The 4 characters are good, however I might have liked a pair extra choices so when taking part in 4 gamers, the roster wasn’t all the time the identical. Whereas Allomancy is represented effectively, the extra I performed, the extra I stored wishing that there was some type of illustration of Feruchemy and Hemalurgy, and why aren’t there guidelines to permit somebody to truly play because the Lord Ruler? The extra I’ve performed Mistborn the extra my thoughts wandered and brainstormed how all of these issues would work within the system that Brotherwise has constructed. I can solely hope that Mistborn did effectively sufficient that we are going to get an growth in some unspecified time in the future, perhaps roping in crew from Wax and Wayne’s Period 2, that can introduce a few of these options, or higher but, the concept of Twinborns that may do each Allomancy AND Feruchemy. Oh man, my mind is already considering up concepts.