You hear the common-or-garden Rogue calling your identify in Baldur’s Gate 3. If that’s the case, you may need to try the Swashbuckler subclass, because it is among the greatest. That is principally because of distinctive skills that give this subclass a critical benefit throughout fight.
Not like different Rogue subclasses, the Swashbuckler can hit with sneak assaults extra simply, mock these round them, and pull out some soiled tips to achieve a bonus.

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Let’s break down the Swashbuckler in Baldur’s Gate 3 and reveal what makes it good, all whereas crafting a effective construct to get you thru the sport.
Greatest Character Creation Choice For Swashbuckler
First issues first, it’s essential to create your character. Rogues care about Dexterity, Charisma, and Intelligence principally, however the Swashbuckler also needs to give attention to having a little bit of Knowledge, as this can assist them afterward.
A few of your stats additionally rely in your playstyle. As somebody who values the spoken phrase, I are inclined to focus extra on Charisma than Intelligence, however it all relies on whether or not you propose on doing a lot of the speaking or having another person take up that function.
Greatest Race Choices
There are a couple of races that make for good Rogues in Baldur’s Gate 3. As such, this additionally interprets to them being good Swashbucklers.
Race |
Bonuses |
---|---|
Drow |
Drow has Superior Darkvision, benefit on saving throws towards being charmed, and will get the spells Faerie Hearth and Darkness. These spells assist with stealth and gaining benefit in your assault rolls. |
Human |
People get a further ability, which is nice when mixed with the extra expertise that Rogues already get. |
Lightfoot Halfling |
Being a Halfling grants you the Fortunate means, which lets you roll once more in the event you get a 1 on an assault roll, means verify, or saving throw. The Lightfoot Halfling has proficiency in stealth, an amazing beginning ability for all Rogues. As well as, their smaller measurement permits them to get into further locations through the marketing campaign. |
Wooden Elf/Half Wooden Elf |
Whether or not you resolve to be a full-blooded Elf or a Half-Elf, the Wooden Elf subrace is sweet because of its elevated motion velocity and stealth proficiency. As well as, you get Fey Ancestry and Darkvision. |
Of all of the races which can be good for the Rogue class, the perfect is maybe the Lightfoot Halfling because of their Fortunate means, proficiency in stealth, and their smaller measurement. Nonetheless, any of the alternatives above are good for this class/subclass.
Greatest Background/Abilities Choices
Rogues are nice as a result of they begin with experience and proficiency of their expertise. This makes them way more helpful when beginning than a number of the recreation’s different courses, particularly when they should make checks.
When selecting expertise, I like to recommend taking Notion, Sleight of Hand, Stealth, and Deception. Every of those are core Rogue expertise that can make it easier to all through the marketing campaign. Having experience in Deception, Persuasion, and Perception can even assist in social conditions.

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The only option to your background is both Urchin, Prison, or Guild Artisan. I went with Guild Artisan for the Persuasion and Perception expertise. For my expertise, I selected to be proficient in Sleight of Hand, Stealth, Notion, and Deception.
I additionally selected to have experience in Sleight of Hand and Persuasion. These match my playstyle, however you may discover different expertise to suit your playstyle higher.
Greatest Skill Rating Choice
Rogues are very versatile, however it is best to all the time care about your Dexterity since that shall be your essential assault stat. Relying in your playstyle, these can differ, however I like to recommend placing factors into Knowledge, and Charisma. Power might be your dump stat.
Skill |
Rating |
---|---|
Power |
8 |
Dexterity |
16 |
Structure |
12 |
Intelligence |
12 |
Knowledge |
14 |
Charisma |
14 |
Dexterity has been set to 16 for a +3 modifier to assault rolls. Power has been set to eight since we can’t be utilizing it a lot in any respect. Structure has been set to 12 to get not less than a small bonus to our well being.
For the final stats, Intelligence has been set to 12, so I can use it for expertise. Knowledge and Charisma have each been set to 14. It’s because I are inclined to do numerous the speaking and like to have the next Charisma. Knowledge can even be helpful afterward, since the Swashbuckler will get the Vicious Mockery spell.
Swashbuckler Rogue Talents/Stage Decisions
Similar to the opposite subclasses in Baldur’s Gate 3, the Swashbuckler Rogue will get a listing of particular skills distinctive to the subclass.
Skill |
Stage |
Description |
---|---|---|
Fancy Footwork |
3 |
In the event you make a melee assault towards a goal, that focus on cannot make alternative assaults towards you for the remainder of your flip. |
Rakish Audacity |
3 |
You achieve a +1 bonus to initiative rolls. This scales along with your Rogue stage. You not want benefit to set off a sneak assault so long as you’re inside 1.5 meters of the goal and do not have drawback. |
Soiled Trick: Flick o’ the Wrist |
4 |
Flick your weapon at a goal and presumably disarm them. Achieve benefit in your subsequent assault. |
Soiled Trick: Sand Toss |
4 |
Toss a handful of sand at your enemy and presumably blind them. |
Soiled Trick: Vicious Mockery |
4 |
Insult a creature. It has drawback on its subsequent assault roll. |
Panache |
9 |
Roll a persuasion verify to beguile a humanoid, who should contest it with an perception verify. Enemies who fail achieve Panache: Drawback; others who fail grow to be charmed. |
The most effective skills the Swashbuckler Rogue will get entry to is Rakish Audacity. Due to this, you not have to have benefit to make use of your sneak assault bonus, permitting you to rack up bigger injury numbers so long as you do not have drawback.
Together with these skills, you’ll get to select what Feats your character will get whereas leveling up.
Feat |
Description |
---|---|
Skill Enchancment |
Enhance one means by 2, or two skills by 1, to a most of 20. |
Alert |
+5 bonus to initiative, and you may’t be stunned. |
Defensive Duelist |
When attacked whereas wielding a finesse weapon you are proficient with, you should utilize a response so as to add your proficiency bonus to your armor class, presumably inflicting the assault to overlook. |
Fortunate |
You achieve 3 Luck Factors, which you should utilize to achieve benefit on assault rolls, means checks, or saving throws, or to make an enemy reroll their assault rolls. |
Magic Provoke: Bard |
Be taught 2 cantrips and a stage 1 spell from the Bard spell record. |
Expert |
Achieve proficiency in 3 expertise of your selection. |
Cell |
Your motion velocity will increase, and troublesome terrain would not gradual you down if you sprint. |
Rogues profit from having the next Dexterity. Due to this, it’s not dangerous to go together with the Skill Enchancment for considered one of your Feats. This can be utilized to extend your Dexterity and subsequently enhance your armor class and assault modifier.

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Together with this, the Fortunate Feat will additional add to the Luck of your Lightfoot Halfling, if that’s the race that you simply selected. If not, Fortunate remains to be an incredible Feat for Rogues.
On high of this, Magic Provoke: Bard can show to be good because of the Minor Phantasm Cantrip and both the Sleep or Disguise Self spells. These are enjoyable to make use of through the marketing campaign, as they’ll make it easier to get away with nefarious deeds reminiscent of pickpocketing and stealing.
Greatest Tools for Swashbuckler Rogues
There’s some nice tools within the recreation for Rogues. Here is what it is best to look out for throughout your run.
Tools |
Slot |
Description |
---|---|---|
Shade-Slayer Cloak |
Again |
Whereas hiding, the quantity it’s essential to roll a crucial hit whereas attacking is decreased by 1. |
Arms |
Benefit on Sleight of Hand checks. |
|
Stalker Gloves |
Arms |
You achieve a +1 bonus to initiative rolls. Your sneak assault offers a further 1-4 pressure injury. |
Amulet |
As soon as per lengthy relaxation, when scoring a crucial hit on a humanoid, the wearer can paralyze the goal for two turns. |
|
Ring |
Grants the Invisibility and Blur spells. |
|
Head |
Whereas obscured, the quantity it’s essential to roll a crucial hit whereas attacking is decreased by 1. |
|
Jannath’s Hat |
Head |
Benefit on Persuasion and Deception Checks. |
Physique |
+2 bonus on initiative rolls and benefit on Dexterity saving throws. |
|
Cloak of Displacement |
Again |
Initially of the wearer’s flip, the cloak prompts, granting enemies drawback on assaults rolls that focus on the wearer. This impact lasts till the wearer takes injury. |
Elegant Studded Leather-based |
Physique |
Achieve a +2 bonus to initiative rolls. Benefit on stealth checks. Grants the Protect spell. |
Ft |
+1 bonus to Armor Class and Acrobatics. |
|
Ft |
Cannot be enwebbed, entangled, or ensnared, and may’t slip on grease or ice. Achieve the Misty Step spell. |
|
Dagger |
Improved Vital. Grants True Strike. Creatures hit with this weapon obtain vulnerability to piercing injury. When a creature misses you with a melee assault, you could retaliate and achieve True Strike. Armor Class +1. |
|
Dagger |
This weapon offers a further 1-4 piercing injury towards targets with 50% of their hit factors or fewer. |
|
Dagger |
When a creature misses you with an assault, it should succeed a DC 13 Structure Saving Throw or be Chilled for two turns. |
As a Rogue, it would be best to keep away from something that is not Gentle Armor, since medium and heavy armor usually takes away your Dexterity bonus and offers you drawback in stealth checks. I selected to go together with the Elegant Studded Leather-based because it grants a bonus to initiative rolls and benefit on stealth checks.
The Cloak of Displacement might be your greatest buddy in fight because it grants enemies drawback on assault rolls towards you till you get hit. This has saved my life numerous instances and is effectively value sticking with. Mix this with the Fortunate Feat, and enemies may have a really troublesome time hitting you.
I selected to go together with the Disintegrating Night time Walkers for my ft because it prevents me from getting affected by many floor results and offers me the Misty Step spell – an excellent helpful means for traversing the battlefield.
Together with this, the Surgeon’s Subjugation Amulet is an effective way to subdue enemies everytime you get a crucial hit. Add the Shifting Corpus Ring to grant your self the Blur spell, making it much more troublesome to hit you. Plus, the Invisibility spell is nice for sneaking round enemies and entering into locations you are not purported to be in.
Lastly, the Bloodthirst dagger is nice for dual-wielding. In order for you the bonus vulnerability, equip the weapon in your essential hand and use the Chilly Snap dagger as a backup to use the chilled impact.
In the event you would quite wield Bloodthirst in your off-hand for the retaliation means, then equip Murderous Reduce in your essential hand for the extra piercing injury. Be mindful, both Murderous Reduce or Chilly Snap work nice within the off-hand as effectively.

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Baldur’s Gate 3
- Launched
-
August 3, 2023
- ESRB
-
M for Mature: Blood and Gore, Partial Nudity, Sexual Content material, Sturdy Language, Violence
- Engine
-
Divinity 4.0