No JRPG is really full with out some standing results to shake issues up, and Bravely Default: Flying Fairy HD retains that custom going full drive. Whether or not it’s shedding HP each flip with Poison or going apeshit from Berserk, you’ll all the time want to concentrate on what varieties of standing results can disrupt battles on this thrilling role-playing romp. We’ll dive into all these standing results on this information, so bounce on down under to test it out.
All standing results in Bravely Default: Flying Fairy HD
Listed below are the standing results you’ll encounter whereas taking part in Bravely Default: Flying Fairy HD.
Berserk: This standing impact raises a personality’s Bodily Assault by a whopping 50 p.c, however you lose management of them for some time, which implies they’ll assault at random. You may remedy it with Esuna/Esunaga.
Blind: This standing impact reduces the accuracy of a personality’s bodily assaults. You may’t hit what you possibly can’t goal, you realize. Silver Glasses make you proof against this standing. You may remedy it with Esuna/Esunaga.
Appeal: This standing impact removes your skill to regulate a personality briefly. Throughout this time, they might heal enemies or assault your different characters. Rebuff Locket makes you proof against this standing. You may remedy it with Esuna/Esunaga.
Confusion: This standing impact removes your skill to regulate a personality briefly. Whereas beneath the impact, the character might randomly assault enemies and allies. Peace Ring makes you proof against this standing. You may remedy it with Esuna/Esunaga.
Demise: This standing impact kills a personality outright. Ouch. The Security Ring makes you proof against this standing.
Doom: This standing impact locations a counter above a personality’s head. When it reaches 0, that character will die. Sucks to be them!
Dread: This standing impact makes it inconceivable to make use of Courageous or Default. How dreadful. You may remedy it with Esuna/Esunaga.
Love: This standing impact causes a personality to fall in love with one other ally. Due to this, they are going to obtain the entire similar harm and standing results of the ally they’re in love with, in addition to copy the ally’s strikes.
Paralysis: This standing impact causes a personality to be unable to make use of any actions for a number of turns. The Earthing Rod makes you proof against this standing. You may remedy it with Esuna/Esunaga.
Poison: This standing impact causes a personality to take harm on every flip. Come on, you knew this one already. The Star Pendant makes you proof against this standing. You may remedy it with Esuna/Esunaga and Poisona.
Silence: This standing impact makes it so {that a} character is unable to make use of magic. The White Cape makes you proof against this standing. You may remedy it with Esuna/Esunaga.
Sleep: This standing impact places a personality to sleep, rendering them incapable of utilizing any actions for a number of turns. How cozy! Clothespin makes you proof against this standing. You may remedy it with Esuna/Esunaga.
Standing Down: This standing impact reduces one in all your character’s stats briefly. You may get well from this with Despell.
Cease: This standing impact renders a personality unable to maneuver, opening them as much as assaults. Despell will knock this out.
How lengthy does it take for standing results to go away?
Excellent news: A few of these standing results have an opportunity to go away on their very own on the following flip. The possibility of those debuffs vanishing will increase, although not on the similar charge for every standing. Listed below are the next possibilities of recovering from sure statuses by yourself (by “flip”, we imply your character’s flip, not simply any flip:
Appeal: Appeal follows the identical sample as Confuse for auto-recovery.
Confuse: You will have a 20-percent likelihood to get well from Confuse in your subsequent flip. This will increase by 10-percent for the following two turns, adopted by a 60-percent likelihood. After six turns, Confuse will go away by itself.
Dread: Begins at a 25-percent likelihood on the following flip, adopted by a 25-percent likelihood of an automated restoration with every passing flip.
Paralysis: 20-percent likelihood for restoration, adopted by a 5-percent improve on the next flip and a 25-percent likelihood for every subsequent flip thereafter.
Sleep: 25-percent likelihood for restoration on subsequent flip. Provides a further 25 p.c likelihood with every continuing flip.
Cease: Beginning with a 20-percent likelihood of restoration, the following flip sees your restoration likelihood improve by five-percent, then a 25-percent improve with every passing flip of yours.
Now that you realize what standing results to anticipate in Bravely Default: Flying Fairy HD, you’ll be much more ready for battle. The sport is on the market now completely on Nintendo Change 2, so go save the world!