Breath is invisible
It has no kind, no mounted rhythm, no single state. And but it shapes all the pieces: the nervous system, emotional regulation, presence, and therapeutic.
The problem behind Frequency Breathwork was to not “design an internet site for a wellness observe”, however to translate an intangible physiological and emotional course of right into a digital, interactive expertise — with out decreasing it to clichés.
This text explores how idea, movement, sound, and code had been woven collectively to create a web site that breathes relatively than merely presents info.
An sudden shift
Frequency Breathwork didn’t begin as an try and create an “attention-grabbing” web site. The unique intention was restrained readability over expression, perform over kind. A well-known, secure construction felt acceptable.

Nevertheless, breathwork doesn’t translate nicely into simplified constructions. Its rhythm, depth, and deeply embodied nature can’t be decreased to static sections or standard layouts. The observe unfolds over time, by sensation and repetition, and that required a essentially totally different mind-set about construction.
As a substitute of designing mounted screens, we needed to design one thing responsive. One thing that might shift, develop, and contract. A system that might carry rhythm relatively than merely describe it. At that time, the mission stopped being about constructing an internet site. It turned about shaping an expertise that unfolds by interplay, pacing, and presence.
From thought to system
As soon as the route shifted, the query was now not about visible model. It turned a structural drawback. If rhythm was the muse, then the interface couldn’t be linear. Conventional vertical sections, clear beginnings and endings, or inflexible grids felt disconnected from the character of the observe itself.
Breath doesn’t transfer ahead. It loops, returns, pauses, and repeats. That realization pushed the mission away from linear layouts and towards round pondering. Early sketches started to revolve round cycles relatively than flows, continuity relatively than hierarchy. The concept of “threads” emerged not as a visible motif, however as a method to symbolize frequency as one thing steady and alive.

These threads had been imagined as carriers of rhythm. Not illustrations of breath, however responsive constructions that might react to time, movement, and finally sound. The interface was now not one thing to scroll by, however one thing to maneuver inside. At this stage, the system was nonetheless summary. However the guidelines had been forming.
Strings and pure resonance
The concept of strings wasn’t purely digital. In nature, many programs behave like strings. They carry stress, transmit vibration, and reply to exterior forces. From musical devices and vocal cords to nervous programs and refined bodily responses, strings are a well-recognized bodily metaphor for resonance.
Breathwork operates throughout the similar logic. Breath creates inner stress and launch. It shifts stress within the physique, prompts the nervous system, and units emotional states into movement. These modifications are by no means static. They vibrate, echo, and propagate.
The strings turned a method to join the interface to this pure habits. Organized in round programs, they kind environments relatively than objects. There is no such thing as a clear starting or finish, solely steady movement and refined variation. Every interplay unfolds barely in a different way, which mirrors the character of breath itself. No two breaths are ever the identical.
Later, we plan so as to add recorded steering from Vivian immediately into this technique, permitting sound and voice to deepen the sense of immersion and produce the interface nearer to the lived expertise of the observe.
Visible design
The visible language was deliberately restrained. Typography turned the first device for construction and emphasis. Giant kind creates moments of presence, whereas smaller textual content recedes, permitting the format to breathe. Scale and distinction are used to regulate consideration and pacing relatively than ornament.
Pure imagery seems sparingly. These pictures aren’t illustrative or explanatory. They perform as pauses. Moments of stillness that interrupt the continual movement of content material and provides the viewer area to decelerate earlier than transferring ahead.

White area performs an energetic function all through the positioning. Empty areas aren’t gaps to be stuffed, however intentional respiration room. They separate concepts, soften transitions, and create a way of rhythm between depth and relaxation.

Interplay
Interactivity is used solely at key moments, the place it provides that means and reinforces the significance of the content material.
For instance, the part targeted on nervous system regulation might simply exist as a static block. It will work functionally, however it might additionally disappear amongst different sections. A easy picture or summary video might have been added, however that strategy wouldn’t categorical the essence of the subject.
As a substitute, interplay turns into a continuation of the thought itself. Each time motion is launched, it’s designed to increase the that means of the part relatively than embellish it. Movement seems solely when it helps translate an inner course of right into a felt expertise. In these moments, interplay amplifies sensation and focus, making the content material more durable to disregard and simpler to recollect.
Interactivity right here isn’t about including complexity. It’s about including weight.
Growth & implementation
All the web sites I design in the end attain a brand new degree when in-built Webflow. With the introduction of native GSAP integrations and extra versatile web optimization capabilities, the platform has advanced into an area the place advanced interactive experiences may be constructed with out sacrificing construction or efficiency.
On this mission, the layouts themselves had been comparatively simple to implement. The principle challenges had been concentrated in two particular areas:
- The primary concerned the dynamic WebGL strings. Past reacting to scroll and cursor motion, in addition they wanted to reply to sound and adapt their habits in actual time. This required cautious coordination between visible rendering, interplay logic, and audio enter, in addition to fine-tuning the response to keep away from repetitive or mechanical movement.
- The second problem was bringing the identical system to cellular with out compromising efficiency. WebGL mixed with real-time audio processing can shortly turn out to be a bottleneck on smaller gadgets. To handle this, the interactive scene is handled as a lifecycle element, initialized solely when wanted and totally disposed of when it shouldn’t run.
Every part else was comparatively easy. We used a couple of third-party integrations for publication subscriptions, and the scheduling part depends on an exterior element that’s embedded immediately into the web page.
Beneath the hood
The core of the expertise is pushed by a light-weight WebGL setup constructed with Three.js. The strings are rendered as dynamic line geometries whose positions are recalculated each body, permitting them to reply fluidly to time, motion, and sound.
Audio enter is dealt with by the Internet Audio API. As a substitute of mapping sound on to visible parameters, low-frequency power is extracted and smoothed, then translated into refined modifications in depth and stress. This prevents the system from feeling reactive in a literal or mechanical manner, preserving a way of breath relatively than rhythm alone.
To maintain movement natural, all transformations cross by smoothing layers. Place modifications are interpolated over time, permitting the strings to lag barely behind their goal state. This delay introduces softness and prevents abrupt visible jumps, particularly when reacting to audio peaks.
Conclusion
This mission turned a reminder that not each web site must compete for consideration. Generally the stronger selection is restraint. Selecting the place to not add interplay, the place to depart area, and the place to let the system stay quiet. Frequency Breathwork wasn’t constructed to impress visually. It was constructed to assist a observe. Each choice from typography and spacing to sound and movement was guided by the query of whether or not it provides that means or just provides noise.
What began as a easy web site step by step changed into a responsive atmosphere. Not by ambition, however by listening to the character of the topic itself.
Breath doesn’t rush.
It doesn’t repeat precisely.
It responds.









