
Yesterday introduced us the inaugural New Sport+ Showcase, through which a number of content material creators determined to chop out the Kojima-glazing intermediary and simply exhibit a crapload of video games. Whereas the occasion ended up getting ridiculed lots for feeling extra like a podcast than a showcase, it did embody fascinating new glimpses of various upcoming video games, together with what claims to to be one of many largest open-world RPGs of 2026.
Crimson Desert, the sprawling action-adventure with the racecar-like horses from Black Desert On-line builders Pearl Abyss, is ready to launch on March 19. PR rep Will Powers was requested throughout New Sport+ in regards to the precise dimension of the sport world, after a number of the preliminary previews appeared that the sport’s fairly huge vistas have been “only a tiny nook of the map.” Powers then gave an eye-popping reply:
Twice the playable space of Skyrim. It’s bigger than the map of Purple Useless Redemption 2. The realm that you simply’re taking part in in, the continent of Pywel is completely huge.
In equity to Pearl Abyss, that’s not a very out-of-pocket factor for a developer largely identified for an enormously widespread freemium MMORPG to say, particularly given how a lot of Crimson Desert seems to be like an MMORPG that ultimately had a single-player motion sport grafted into it (which is what really occurred). However nonetheless, that’s a variety of sport. Or no less than a variety of sport map.
Crimson Desert claims to have twice the playable space as Skyrim and a map bigger than Purple Useless Redemption 2 pic.twitter.com/iCtLZ7IWU4
— Jake Fortunate (@JakeSucky) January 9, 2026
The footage shared to date in trailers and previews does present a reasonably world and a few stable fight, and look, I’ll at all times give brownie factors to any sport that allows you to journey a dragon. However what in regards to the chance that will probably be a variety of house with no actual function? Powers himself tries to chop off that concern on the go. “Measurement doesn’t actually matter if there’s nothing to do,” he stated “Open-world video games are about doing issues, having actions, having distractions, so we needed to create a world that’s not solely huge however extremely interactive.”
To her credit score, streamer Luality chimed in pretty typically in the course of the interview attempting to press Powers on what sorts of interactions the participant can stay up for on this big world, asking when you can battle dragons or romance NPCs. One of the best Powers got here up with in response was emphasizing “all types of deep crafting methods.”
Therein lies the actual situation with making guarantees about map dimension within the 12 months of our Lord 2026: it’s lengthy since develop into a ineffective metric. Having a sport world the scale of Australia is all effectively and good, you possibly can even have it’s stuffed with empty house to traverse. However you need to do extra with empty house than simply fill it with crafting provides. That’s a authentic motive to reward video games that really make their terrain significant, like Kojima’s Demise Stranding 2, and a motive to place in your skeptic glasses each time anybody begins hyping up the scale of their map moderately than what’s in it.









