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The Making of a Private Undertaking Platform: A Portfolio that Grew out of Course of and Play

Admin by Admin
September 18, 2025
Home Coding
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This summer season I created my Private Undertaking Platform. It wasn’t precisely intentional. Once I realised the place my course of was going, I used to be already a way alongside.

Talking of course of, I’m an enormous fan. Whenever you’re able to give up, you’ll end up in locations you wouldn’t anticipate. Anyway, two paths got here collectively once I found I used to be engaged on my Private Undertaking Platform. Let’s discuss concerning the first one.

Path 1: A Essential Glad Place

As a designer, or as a human being for that matter, not day by day is filled with inspiration. Particularly when the design-and-AI panorama adjustments as quick because it does now, it’s typically arduous to see the massive image.

As a treatment, I began constructing a moodboard that may function my Glad Place. Each time I got here throughout a reference that made me smile, I put it there. It had sections for my dream workplace; quotes and ideas that resonated with me; and random picture fragments that, collectively, felt like me ~ or at the least a designer model of me. I began including my very own scribbles, notes and ideas about goal: why am I nonetheless doing this? What am I searching for as a designer?

Things that inspired me. Among MyMind, Bon Iver, Collins, Orchid and other stuff from great designers.
A piece from my Glad Place. Snippets from MyMind, Bon Iver, Collins, Orchid, Kode, Daylight and different work from nice designers.

Path 2: Instagram Experiments

One night in December 2022, I had a drink with a designer buddy. We have been making random issues only for enjoyable. At work, I had shifted into extra of a managerial function, and I missed designing. 

Then I believed: why not throw it on-line? So I created an Instagram account and posted my first Processing sketch.

The extra I made, the extra I wished to make. Over time, this behavior grew to become a part of me. Sketches grew to become interactive, however it bothered me they solely ran domestically ~ I used to be the one one who might work together with them. I additionally began sharing fast tutorials, and was amazed by what number of constructive responses I obtained from individuals who felt impressed to make one thing of their very own.

The place the Two Paths Meet

In the meantime, my “Glad Place” notes grew longer and extra intentional. I wished extra individuals to work together with my sketches. Since I used to be doing all of it for enjoyable, why not share the supply code? Why not acquire my assets for others to make use of?

Slowly it grew to become an concept for a platform: one the place the intentional and the sudden coexist, exhibiting new designers ~ particularly with AI changing all of the enjoyable ~ that studying a craft, practising, and coaching your artistic muscle nonetheless matter. 

Now I simply needed to construct it.

I began with only a few fundamental parts in Figma.

Constructing the Platform

Since we’re on Codrops, let’s discuss code. I’ve a background in PHP and JavaScript ~ old-school, earlier than ES6 or TypeScript, not to mention Vue or React. I wished to make use of this mission to study one thing new.

After some analysis, I made a decision on Nuxt.js. From what I learn, it’s simpler to arrange than Subsequent.js. And since my platform isn’t more likely to scale any time quickly, I believe it does the job. I had additionally performed with Prismic CMS a couple of years again. Light-weight, not too many options, however wonderful for me. So I watched some Nuxt.js+Prismic tutorials, and off I went.

The Hero

I knew I wished interactive parts. One thing that gave guests a right away sense of my work. Let’s begin with the hero.

Discovering magnificence in friction

Along with your mouse you draw objects onto the canvas, plain and easy. I wished the objects to have a hyperlink with nature ~ one thing that grows, can flourish ~ as you’d do whenever you tackle a lot of private tasks.

In my first sketch the flowers scaled from small to huge, actually rising. However then I believed: what number of instances had I obtained caught on a sketch, pissed off over an concept that simply wouldn’t work out? So I made a decision linear progress wouldn’t be trustworthy. More often than not once I work on my tasks my head is far and wide. Issues ought to scale randomly, they don’t even have to match in width and top. I prefer it like this, it mirrors the strain between management and chaos in my work. Under you’ll discover the bit the place that is taking place.

/**
 * Get a portion of the following picture
 */
 public getPortion(): p5.Picture {
   // Fetch unique
   const unique = this.getNext();
   if (! unique) return null;

   // Supply
   const ow = unique.width;
   const oh = unique.top;
   const sx = Math.random() * ow;
   const sy = Math.random() * oh;

   // Remaining half
   const loW = ow - sx;
   const loH = oh - sy;

   let sw = Math.spherical(loW * Math.random()) + 10;
   let sh = Math.spherical(loH * Math.random()) + 10;

   // Vacation spot
   const dx = 0;
   const dy = 0;
   const dw = sw;
   const dh = sh;
    
   // Create new picture
   const copy = this.p.createImage(dw, dh);
   copy.copy(unique, sx, sy, sw, sh, dx, dy, dw, dh);

   return copy;
 }

 public getRandomSizedPortion(): p5.Picture {
   // Get portion
   const img = this.getPortion();
   if (! img) return null;

   // Random dimension
   const maxSize = this.p.width * .1;
   img.resize(this.p.random(10,maxSize), this.p.random(10,maxSize));

   return img;
 }

The Footer

To steadiness the hero, I additionally made the footer interactive. I used an older sketch as a base, including depth and texture to make it really feel a bit like an summary ocean.

For me, it brings a way of calm and focus ~ with refined vertical motion and a tone that adjustments as you progress the mouse alongside the x-axis. The snippet under ought to offer you an concept of the way it works, however the unique sketch is on the market to obtain on the platform. So in case you’re curious, go forward and play.

/**
 * Calculate all information
 */
 public replace() {

   // Animation settings
   let length: quantity = 128;
   let progress: quantity = this.p.frameCount % length;
   if(progress == 0) this.iteration++;
    
   // Rows and top
   let numRowsDrawn: quantity = this.numRows + 1 + this.iteration;
   let colW: quantity = this.p.width / this.numCols;
   let rowH: quantity = this.p.top / this.numRows;

   let rely = 0;
   // Loop by rows
   for (let y: quantity = this.iteration; y this.p.width) proceed;
       if(posX + currentW < 0) proceed;

       // Draw 
       this.show(x, y, posX, posY, currentW, rowH);
       rely++;
      }
    }
  }

The Masonry Grid

I’ve at all times favored inspiration web sites the place rather a lot is happening. You get all types of photos and movies which can be robust on their very own, however acquire new goal in a unique context. That’s what I wished for my case overview. 

Since I don’t purpose for any specific graphical model, I like that it feels extra like a group of references. That is why I made a decision to go for a masonry grid. I didn’t need to use a plugin, so I constructed this little CSS/JavaScript thingy the place I take advantage of CSS Grid rows to distribute the photographs, and JavaScript to calculate what number of rows it ought to span, relying on the side ratio that’s set within the CMS. I believe there’s nonetheless room for enchancment, however to be trustworthy, I ran low on endurance on this one. I made a decision it does the job for now. Perhaps I’ll get again to it sometime to refactor. Under is the snippet the place many of the work occurs.

perform applyMasonry() {
   // Fetch grid and objects
   const grid = doc.querySelector('.masonry-grid');
   const objects = grid?.querySelectorAll('.masonry-item');

   // Ensure that they’re each loaded
   if (!grid || !objects) return

   // Get properties from CSS
   const rowHeight = parseInt(getComputedStyle(grid).getPropertyValue('grid-auto-rows'))
   const hole = parseInt(getComputedStyle(grid).getPropertyValue('hole') || 0)
    
   objects.forEach(merchandise => {

     // Fetch media and information container individually
     const media = merchandise.querySelector('.masonry-item__image-container')
     const information = merchandise.querySelector('.masonry-item__info-container')

     if (!media || !information) return

     // Mix them to merchandise top
     const mediaHeight = media.getBoundingClientRect().top
     const infoHeight = information.getBoundingClientRect().top
     const itemHeight = mediaHeight + infoHeight

     // Calculate what number of rows to span
     const rowSpan = Math.ceil((itemHeight + hole) / (rowHeight + hole))

     // Apply row span
     merchandise.model.gridRowEnd = `span ${rowSpan}`;
     merchandise.model.opacity = 1;
   })
 }

Assets & Code

Since I actually need to encourage individuals to start out their very own journey with private tasks, I need to share assets and code examples to get them began.

After all with the launch of this platform I had to do that retrospectively for greater than 20 tasks, so in future I’ll in all probability share extra course of and behind-the-scenes. Who is aware of. Anyway, this element offers me an area for something that could be helpful to people who find themselves .

Two Weeks With no Laptop computer

Then the summer season vacation arrived. France. 4 days of Disneyland chaos, adopted by some peace close to the ocean. Days have been easy: seashore, pool, playgrounds. In between, I picked up a Bon Iver pocket book I’d purchased again dwelling.

On the time, the platform had a short lived wordmark with my initials “mvds”. However I felt I might spend a bit extra time and a focus crafting one thing stunning. So day by day I doodled my initials in all types of kinds. By the tip of the vacation I had a reasonably good concept of what my logomark ought to turn out to be. Again dwelling, with two extra weeks earlier than I wanted to get again to work, I began digitising my sketches and tweaking anchor factors till I obtained it proper. (Then tweaked a bit extra, you know the way it goes.) This resulted in a logomark I’m fairly happy with. So I figured it wanted a spot on the platform.

P5.js vs Three.js

For the launch of my logomark on Instagram, I created a Processing sketch that positioned the brand in a pixelated 3D scene, rotating. I favored that it virtually grew to become a sculpture or constructing of types. Now I solely wanted to construct an internet model.

As a result of my Hero and Footer parts have been each p5.js, this was my first selection. However it was sluggish ~ I imply like actually sluggish. Regardless of how I attempted to optimise it, the 3D workload killed the efficiency. I had solely labored with Three.js as soon as a couple of years again, however I remembered it dealt with 3D fairly properly. Unsure you’re going to have the perfect performing web site through the use of a number of libraries, however because it’s all only for enjoyable, I made a decision to present it a go. With the Three.js model I might add much more element to the construction, and it nonetheless carried out flawlessly in comparison with the p5.js model. Under you’ll see me looping by all of the voxels.

let instanceId: quantity = 0;

// Loop utilizing voxel decision (element), not picture decision
for (let z: quantity = 0; z < element; z++) {
  for (let y: quantity = 0; y < element; y++) {
    const flippedY: quantity = element - 1 - y;

    for (let x: quantity = 0; x < element; x++) {
      // Pattern picture utilizing normalized coordinates
      const sampleX: quantity = Math.ground((x / element) * imgDetail);
      const sampleY: quantity = Math.ground((flippedY / element) * imgDetail);
      const sampleZ: quantity = Math.ground((z / element) * imgDetail);

      const brightness1: quantity = getBrightnessAt(imgData, imgDetail, sampleX, sampleY);
      const brightness2: quantity = getBrightnessAt(imgData, imgDetail, sampleZ, sampleY);

      if (brightness1 < 100 && brightness2 < 100 && instanceId < maxInstances) {
        dummy.place.set(
          x * cellSize - (element * cellSize) / 2,
          y * cellSize - (element * cellSize) / 2,
          z * cellSize - (element * cellSize) / 2
          );
        dummy.updateMatrix();
        mesh.setMatrixAt(instanceId, dummy.matrix);
        instanceId++;
      }
    }
  }
}

Wrapping Up

This platform isn’t completed ~ that’s the purpose. It’s an area to work together with my coded instruments, for sketches to be shared for additional exploration and for course of itself to remain seen. When you’re a designer or coder, I hope it nudges you to start out or proceed your personal aspect tasks. That’s how creativity stays alive. Thanks for studying.



Tags: grewMakingPersonalPlatformPlayPortfolioProcessProject
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