A recent Arc Raiders patch has arrived, bringing a bunch of latest fixes to a number of exploits gamers have just lately been counting on to do issues they’re not imagined to, and bypass sure mechanics to get into areas with out having to undergo correct channels.
The patch is pretty small, and surprisingly doesn’t embrace any buffs or nerfs to something specifically.
The record of notes for replace 1.4.0 is compact, with a transparent deal with addressing a number of exploits. The most important one, after all, is the addition of “exploit mitigation mechanisms” to cease gamers from glitching via locked doorways.
This repair applies to all maps, and it’s supposed to deal with a problem whereby gamers wouldn’t convey the required keys to entry these areas of the varied maps. Locked rooms, if they are often unlocked, typically cover a wealth of high-tier and uncommon loot.
However gamers have additionally been utilizing comparable exploits to clip via partitions and entry areas outdoors the playspace, permitting them to ambush enemy gamers and arrange traps that might be not possible for others to detect.
The sport’s latest patch, which was launched precisely one week in the past, primarily consisted of stability tweaks to a number of the extra fashionable weapons and mines. Nonetheless, it additionally launched a number of fixes to stop gamers from clipping via partitions through the use of barricades.
Whereas as regards to being in locations the place you’re not imagined to, the patch blocked exterior entry to the locked room inside Spaceport’s Management Tower, making it solely accessible from contained in the tower.
1.4.0 additionally fixes an particularly nasty exploit that allowed gamers to convey up their weapons a lot sooner than regular by shortly swapping to the fast use menu. There’s a spread of smaller fixes for lighting and texture bugs right here, too, and you may learn all about it within the full change log under:
- Exploit mitigation mechanisms have been added for all locked rooms throughout all maps.
- Fastened the gun exploit that allowed you to shoot faster than supposed by swapping to a fast use merchandise and again.
- The outside entry to Spaceport’s Management Tower locked room has been blocked off.
- Fastened the difficulty that generally triggered low decision textures within the Most important Menu.
- Fastened gamers with the ability to push one another by leaping on one another’s backs.
- Fastened lighting artifacts that might generally happen upon coming into maps.
- Raider Voice now accurately respects the chosen voice choice after restarting the sport.









