Battlefield 6’s promised, season-extending replace has been formally detailed. The patch, model 1.1.3.5, arrives tomorrow, January 20 proper when Season 1 was supposed to finish. A part of the replace’s purpose is to increase the present season, till Season 2 kicks off in the midst of February.
Replace 1.1.3.5 does, after all, have a change log of its personal that goes past simply the season’s extension, however the adjustments fall someplace between not very thrilling, and a bit puzzling.
Patch 1.1.3.5 is, for all intents and functions, a smaller replace. When Battlefield Studios introduced it earlier final week, the developer didn’t promise any main adjustments or fixes, so expectations by no means received out of hand.
The patch is principally made up of bug fixes, however it does have three key areas of enhancements to gameplay. There’s an enormous give attention to melee fight, how responsive/unresponsive it’s with the assorted melee instruments, and the way melee behaviour interacts with sprinting and different animations.
The tip consequence must be quicker assault speeds for the knife, and clearer wind-up animations for each the knife and the sledgehammer. The timing dictating when melee harm will get credited has additionally been made extra constant in numerous environments.
Apparently, dash is now solely interrupted when the melee assault reaches its goal. Because it stands, sprinting is just interrupted after the complete length of the animation has been accomplished, which provides to the that perceived feeling of sluggishness.
The opposite main, and arguably most complicated is the nerf to jet cannons. The patch goes to make jets far much less stronger towards different air autos, requiring 40% extra hits to destroy a goal. That is puzzling as a result of jets – and air autos typically – are already the least survivable in Battlefield 6.
And, contemplating how the remainder of a jet’s arsenal is both situational or almost ineffective, the cannons had been actually the one assured manner of downing different air autos, as long as you handle to land your photographs persistently. Whereas the change is wellmeaning, the share will seemingly be lowered in future patches.
Lastly, the replace makes just a few refinements to UI throughout the sport, although primarily aimed toward Redsec and modes the place gamers put on armor. Armor bar visibility has been improved, and there’s a repair for the annoying bug that typically brought about the armor bar to vanish each few seconds.
Learn on under for the 1.1.3.5 change log.
Autos
- Fastened a problem the place autos might explode when a takedown was carried out on an enemy soldier mendacity on prime of them.
- Decreased jet cannon harm towards different jets and helicopters, requiring roughly 40% extra hits to destroy enemy air targets.
Weapons
- Bipod attachments now not show as at all times offering a hipfire accuracy bonus, as this bonus solely applies whereas the bipod is deployed.
- Fastened a problem the place the GRIM 1.50x optic on the DB-12 value fewer loadout factors than meant (15 as an alternative of 25).
- Fastened a problem the place the RPKM iron sights would shoot low when utilizing the brief barrel.
- Fastened a problem the place the TR-7 Mild Barrel incorrectly improved muzzle velocity.
- Fastened bipod mount enter behaviour for Alternate, Lefty Alternate, Southpaw, and Legacy Southpaw presets so the bipod mount now follows the melee button.
- Improved assault velocity for knife melee assaults.
- Improved buffering behaviour for knife and sledgehammer assaults.
- Improved consistency of melee harm timing towards enemies and the setting.
- Improved consistency of recoil modifiers when utilizing a controller throughout completely different weapons.
- Improved how dash is interrupted when performing melee assaults. Dash is now solely interrupted till the assault reaches its goal, relatively than for the complete length of the animation.
- Within the Firing Vary, goal dummies can now take harm whereas within the technique of getting again up.
- Capturing with a suppressor now emits a small muzzle flash when seen from shut vary solely.
Devices
- Fastened a problem the place the GDPIS was not destroyed when focused by the XFGM-6D Recon Drone, Defibrillators, or the Restore Device.
- Fastened a problem the place the Sniper Decoy didn’t correctly cover scope glints from close by snipers.
–Assault Ladder
- Fastened a problem the place ladders positioned above the participant couldn’t be entered.
- Fastened a problem the place troopers might be launched unexpectedly when making an attempt to enter a ladder.
- Improved the soldier animations whereas climbing ladders.
UI & HUD
- Added a brand new possibility permitting gamers to customise the reticle color inside weapon and gadget scopes.
- Fastened a problem the place dwelling display screen focus navigation might change into locked to the bulletin.
- Fastened instances the place weapon menus displayed incorrect Reload Time stats for LMGs.
- Soldier lightning enhancements to the front-end
- Improved front-end lighting to reinforce the visible high quality of soldier characters.
- The Reticle Color possibility now accurately updates reticle colors for Thermal Scopes and different supported devices.
VFX & Audio
- Adjusted explosion particle results by decreasing the shockwave drive.
Redsec
- Fastened a problem the place soar touchdown motion velocity discount behaved inconsistently in REDSEC in comparison with different multiplayer experiences.
- Fastened an edge case in Gauntlet mode “Information Extraction” the place the drone might disappear completely if drives had been deposited on the actual second it landed.
- Fastened a problem the place the armor bar might disappear intermittently.
- Fastened a problem the place the Airburst Incendiary Launcher icon appeared as a grenade within the loot feed.
- Fastened a problem the place the armor bar might disappear after rapidly modifying a loadout.








