Resident Evil Requiem director Koshi Nakanishi has revealed that Capcom was initially not sure whether or not Change 2 could be highly effective sufficient to run its new survival horror blockbuster.
In a brand new Creator’s Voice episode posted to Nintendo’s YouTube channel, Nakanishi mentioned the sport’s improvement workforce had been “skeptical” about Change 2’s skill to run Requiem after first seeing its kind issue — however shortly determined it will have the ability to run the complete sport “as-is” after doing a “triple take.”
“The Nintendo Change 2 system has improved graphical specs, so we puzzled if Requiem might run on it — and it did, with ease,” Nakanishi mentioned. “After we, the dveelopment workforce, first noticed it in our palms, we have been skeptical too, so we needed to do a triple take.
“We thought to ourselves, ‘Oh, is that this actually operating on Nintendo Change 2?'” he continued. “All of it labored so easily that we determined to only go forward with the sport as-is and make it for the system. With specs like these in handheld mode, it seems nice.”
Resident Evil Requiem launches this Friday, February 27 for PC, PlayStation 5, Xbox Collection X/S and Nintendo Change 2 on the identical day. Whereas many current Resident Evil video games have discovered their solution to Nintendo platforms, Requiem marks the primary time since 2012’s Resident Evil Revelations {that a} new entry within the sequence has debuted on a Nintendo console at launch.
“It has been a very very long time since we have had a brand new Resident Evil sport launched on a Nintendo platform on the identical day as different platforms,” Nakanishi famous, “so I am hopeful that it will give individuals who do not usually play Resident Evil an opportunity to strive it out. I might be blissful if these individuals might notice issues like ‘So that is what Resident Evil is like as a sport’ or ‘That is what’s fascinating about it.'”
Individually, Nakanishi confirmed {that a} basic enemy from earlier sport Resident Evil: Revelations was truly based mostly on a foe from The Legend of Zelda 2: The Journey of Hyperlink. The armored Scarmiglione, pictured above, strikes its shield-like arm to dam your purpose — a tactic Nakanishi says was copied from Zelda’s knights (technically they’re referred to as Iron Knuckles) who additionally moved their defend to cease Hyperlink’s arrows.
“Truly, once I was making Resident Evil Revelations, there was an enemy referred to as a Scarmiglione who carried a defend, and in the event you aimed toward them, they might transfer the defend up and down,” Nakanishi revealed. “The reality is, this enemy was impressed by the armored soldier from Zelda 2: The Journey of Hyperlink. That is the primary time I’ve mentioned that.”
With simply days to go till the sport’s launch, full spoilers for its story have flooded the web, and Capcom has promised “agency motion” towards these accountable. The corporate mentioned it believed the “giant variety of gameplay movies” now floating across the web — a few of which comprise large spoilers and clips of the sport’s finale, which IGN verified as reputable — originated from copies obtained “by unlawful means.” Yesterday, Resident Evil 2 director and famed developer Hideki Kamiya mentioned those that experience ruining surprises for others “deserve a thousand deaths” and “be cursed to by no means have the ability to play video games once more.”
Tom Phillips is IGN’s Information Editor. You’ll be able to attain Tom at tom_phillips@ign.com or discover him on Bluesky @tomphillipseg.bsky.social









