
Star Trek: Elite Drive 2 is a really enjoyable first-person shooter that arrived on PC in June 2002. Whereas it might need been a business flop on the time, it has gone on to turn out to be a fan-favorite Star Trek recreation that includes a pleasant mixture of puzzles, motion, and dialogue. However the recreation would have been an entire lot completely different if the terrorist assaults in opposition to the US hadn’t occurred on September 11, 2001.
In a brand new interview with FRVR, Star Trek: Elite Drive 2 lead scripter and degree designer Benson Russell defined that throughout the growth of the sport, the story and opening of the sport needed to change in a giant approach because of the assaults on 9/11.
“I bear in mind, we have been making Elite Drive 2, and 9/11 occurred at the moment,” Russell advised FRVR. “One of many unique scenes was, while you have been at Starfleet Academy, it was imagined to get an assault, and we really had a shuttle fly right into a constructing and stuff like that.”
As you may anticipate, Elite Drive 2 arriving lower than a yr after September 11 meant that every one of that content material needed to be reduce or reworked fully. “Nicely, that was a no-no for comprehensible causes, in fact,” stated Russell.
Regardless of the cuts and modifications, Elite Drive 2 grew to become a well-liked Star Trek recreation that individuals nonetheless discuss fondly to today. And they need to, as a result of it’s an ideal FPS powered by id Tech 3 that any fan of that period of Star Trek ought to play, if solely since you get some fantastic, low-poly Picard moments. And sure, he’s voiced by Patrick Stewart.
Famously, Rockstar Video games discovered itself in an identical scenario round this time. Its 2001 recreation, Grand Theft Auto 3, was set in a recent New York Metropolis-like open world, and so the studio needed to make quite a few modifications, together with making the police vehicles look much less like precise NYPD automobiles as deliberate and extra generic. Curiously, 9/11 additionally compelled Rockstar to vary the quilt of GTA 3 earlier than launch in the US. (The European launch used the quilt artwork initially deliberate.) That cowl grew to become so iconic and standard that it ended up establishing the type that every one GTA covers would observe to today. Even the upcoming GTA 6 cowl follows that very same grid-based look created again in 2001 in response to 9/11.









