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Meet the Audio system of the First Three.js Convention

Admin by Admin
July 18, 2026
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Except you’ve been rendering into the flawed framebuffer for the previous few months, you’ve in all probability heard by now: the very first Three.js Convention is occurring in Paris this September.

It’s about time.

For practically fifteen years, Three.js has been on the coronary heart of numerous experiments, portfolio websites, installations, video games, open-source instruments, and glad rabbit holes. It’s helped form a era of inventive builders, and now, for the primary time, the neighborhood is gathering in a single place.

The lineup says all of it:

  • Mr.doob (Three.js developer)
  • Bruno Simon (Three.js Journey)
  • Cassie Evans (GSAP)
  • Edan Kwan (Lusion)
  • Renaud Rohlinger
  • Célia Lopez (OFF+BRAND)
  • Anderson Mancini (Neotix)
  • Thomas Nattestad & Natalia Markoborodova (Google)
  • Jean Carlo Deconto (a.ok.a. sunag, TSL developer)
  • Robin Payot
  • Julie Marting (Hervé Studio)
  • Daniel Beauchamp (Shopify)
  • Patrick Heng & Justine Soulie
  • Vicente Lucendo (Abeto)
  • Xavier Jack
  • Kim Boutin
  • Daria Nevezhyna (Rive Ambassador)
  • Antoine Menard (Merci Michel)
  • Dennis Smolek (R3F core staff)
  • Kris Baumgartner (Poimandres)
  • Lovis Odin (Fal.ai)

…and extra.

🎟️ Going to Paris? As a part of our partnership with the primary Three.js Convention, Codrops readers can use the code CODROPS to get 15% off tickets. In the event you’ve been ready for an indication, this could be it. Get your ticket →

We already took a behind-the-scenes take a look at the convention web site with organizer David Ronai, who confirmed how a pile of bouncing spheres grew to become a celebration of the neighborhood itself. However the spheres are solely half the story.

This time, we’re turning our consideration to the people inside them.

We requested a handful of audio system what they’re presently obsessive about, what they’ve been constructing currently, and what they’re excited to share in Paris. Listed here are a number of of their solutions.

Bruno Simon

For the previous few months, Bruno has been residing and respiratory TSL. He’s presently engaged on the largest WebGPU replace but for his Three.js Journey course and, by his personal admission, it’s change into a a lot larger journey than anticipated. “It’s going to be big! So big that I can’t appear to see the top of it,” he says. “I ponder if I’ll have time to work on my convention speak!”

Educating TSL meant going past the documentation and constructing with it day by day, so Bruno rebuilt his total portfolio as a playground for experiments.

One experiment particularly has stayed with him. Shared on X, it began as a easy concept earlier than turning into an obsession. “I saved on tweaking it, repeatedly. And at last, it clicked.” The glowing spheres aren’t only for present both. They’re pushed by actual physics, changing kinetic power into warmth. “Just a few nerd stuff that makes me smile.”

As for Paris, Bruno’s teaser consists of a single emoji: 🌱. Contemplating the whole lot else he’s been cooking up currently, now we have a sense that’s all of the trace we want.

Célia Lopez

For Célia, curiosity is a part of the job. As a 3D designer working with WebGL at OFF+BRAND, she’s all the time searching for new strategies and higher workflows. Currently, that curiosity has been main her into AI, exploring the whole lot from non-linear texture optimization to transferring textures from AI-generated fashions with messy topology onto clear, production-ready meshes. It’s all a part of understanding how AI-generated property can change into a part of high-quality real-time 3D experiences.

That very same curiosity has just lately taken her past the display. She’s launching her personal ceramics model, beginning with handmade bowls and cups, whereas discovering a brand new inventive rhythm via ceramic lessons. She’s additionally been sharing her newest AI experiments with the neighborhood, together with a lightning speak on the Paris Design Meetup the place she launched a workflow she’s been refining:

In Paris, Célia guarantees that “a bit of half could be surprising.” Greater than something, although, she’s trying ahead to being again the place she feels most fulfilled. “WebGL conferences are the place I really feel probably the most fulfilled,” she says. “What excites me most is studying new technical workflows from gifted individuals, being surrounded by friends who share the identical ardour, and spending time exchanging concepts. It’s additionally about dancing, laughing, and assembly fascinating individuals in moments that really feel fully exterior of on a regular basis life.”

Daniel Beauchamp

Daniel consideration is presently break up between two very totally different, but surprisingly related worlds: interactive product customization for e-commerce and AI-generated commercials and model movies. Each discover the identical query of how digital experiences can really feel extra private, expressive, and memorable.

That curiosity has just lately became two new ventures. He’s constructing a Shopify app that brings interactive product customization to retailers via Rive integration, whereas additionally diving into AI industrial video as a service. Whether or not it’s a product configurator or a model movie, the objective is identical: creating experiences that invite individuals to have interaction quite than merely eat.

In Paris, Daniel will share how interactive product experiences can flip customization into one thing individuals truly expertise. “How an interface can carry emotion and feeling, and switch customization into one thing individuals truly expertise, the place they get to know a product earlier than shopping for it, wrapped in a stupendous interplay.”

When requested to share a bit of treasure from his inventive journey, Daniel didn’t level to a shader or a code snippet. As a substitute, he shared a mindset: “Maintain constructing, and on the identical time maintain exploring, studying, altering, and re-examining each the method and the issues I make.” A easy reminder that motion and curiosity are sometimes probably the most beneficial instruments in any developer’s toolbox.

Anderson Mancini

For Anderson, WebGPU isn’t simply an improve, it’s a chance to rethink what’s potential within the browser. He’s presently revisiting tasks that have been as soon as too costly to run in actual time, benefiting from trendy rendering strategies to push visible high quality whereas making them extra accessible than ever.

His newest experiments have targeted on combining SSGI and SSR for architectural visualization, serving to deliver high-quality real-time rendering to the true property business. Alongside his rendering work, he’s additionally launched r3f-webgpu-perf, a efficiency monitoring device for R3F designed to do greater than show numbers. It helps builders perceive what’s occurring inside their scenes and affords real-time steering on the way to optimize them, distilling years of expertise right into a device that appears like a private mentor.

In Paris, he’ll unpack two current tasks, Lumen Decor Studio and CerealBNB, sharing the strategies behind them and the teachings he’s introduced over from years of sport improvement. Count on sensible insights into constructing high-performance Three.js experiences with out sacrificing ambition.

Natalia Markoborodova & Thomas Nattestad

At Google Chrome, Thomas Nattestad and Natalia Markoborodova spend their days serving to form the way forward for the online. Proper now, a lot of that future revolves round one concept: HTML-in-Canvas.

Thomas sees huge inventive potential within the API, but additionally the truth of constructing new internet requirements. He’s continuously balancing “unbelievable pleasure” about what builders are creating with the problem of transferring browsers ahead whereas preserving the privateness, safety, and interoperability that make the online what it’s. He’s additionally been serving to introduce the HTML-in-Canvas API via the Chrome for Builders classes at Google I/O, displaying how semantic HTML might be rendered immediately right into a canvas whereas remaining interactive and accessible.

Natalia, in the meantime, has been exploring the finer particulars of the platform, diving into shade areas, show rendering, and testing HTML-in-Canvas throughout totally different setups to assist enhance the API. One of many instruments she’s been working with is a shade house comparability demo, which helps you to see how HTML components are rendered into canvas throughout totally different show configurations. As she places it, a number of the finest discoveries begin by chance. “I merely embedded a video, and its colours appeared off.” That tiny remark led her into a wholly new rabbit gap of shade codecs and browser rendering.

In Paris, they’ll method the identical know-how from two complementary views. Thomas will discover how HTML-in-Canvas might essentially broaden the inventive potentialities of the online, bringing what he hopes is “a heavy quantity of caprice.” Natalia will present why the API is each “FUN & FUNctional!”, demonstrating how playful interactions and critical engineering can fortunately coexist.

Patrick Heng & Justine Soulie

For Patrick and Justine, inspiration begins with the online itself. They’re continuously drawn to people who find themselves nonetheless experimenting, pushing the medium in surprising instructions, and making issues just because they’re excited to see what occurs. That’s the identical spirit they bring about to their very own work, mixing interactivity, technical innovation, and illustration into playful experiences.

Currently, that inventive dialog has taken on a lifetime of its personal. They’ve been remodeling Justine’s illustrations into small interactive video games whereas experimenting with MediaPipe and hand monitoring to make these worlds really feel much more tactile and alive. Ask them about their course of and so they’ll let you know one among their favourite elements is the fixed inventive ping pong between illustration and improvement. “A sketch can encourage an interplay, and an interplay can encourage a brand new visible concept.”

In Paris, they’ll take attendees behind Ponpon Mania, their interactive WebGL comedian, sharing how illustration, storytelling, and actual time graphics got here collectively to create the expertise. Half inventive case research, half technical deep dive, it’s a take a look at what occurs when two disciplines maintain inspiring one another.

Robin Payot

Robin has had two very various things occupying his thoughts currently. The primary is his six-week-old daughter. “I can’t wait to point out her the world and listen to her say her first phrase!” The second is AI, and the way shortly it’s reshaping the best way we construct for the online. At his firm, designers are actually delivery manufacturing code with AI coding assistants, one thing that “would have appeared unimaginable” simply two years in the past. However for Robin, the basics nonetheless matter. “You continue to have to have a stable understanding of the online’s limitations and, on the very least, perceive how the code works and what it does.”

That fascination just lately became an experiment at work, the place he created a Three.js animation that reacts in actual time to the voice of an AI assistant. Constructed with R3F and “a bit of assist from AI,” the challenge let him actually have conversations with the chatbot whereas watching his shaders reply to totally different voices, accents, and talking types.

In Paris, Robin will share how AI, Three.js, and a contact of Zelda got here collectively in his newest private challenge. His experiments with AI have additionally produced a number of memorable moments, together with one significantly cussed Claude session that reminded him there’s nonetheless no substitute for fixing some bugs your self.

Julie Marting

Not the whole lot occupying Julie’s thoughts lives on a display. Between adorning a brand new condominium and experimenting with AI instruments for design, she’s been considering loads about areas, each bodily and digital. Currently, she’s been exploring how AI may help prototype concepts and breathe life into her designs, approaching it with curiosity even when it’s nonetheless unfamiliar territory.

That curiosity just lately led her to experiment with an AI-powered device for creating real-time 3D movies for social media. “Sure, it doesn’t make sense at first,” she says, however that’s precisely what made it enjoyable to discover.

In Paris, Julie will pull again the curtain on the design and artwork course behind the Three.js Convention web site, sharing the selections, tips, and little secrets and techniques that formed its playful id. And if there’s one lesson she retains coming again to, it’s this: “Making errors and discovering new concepts or strategies on account of these errors is sort of a part of our weekly routine as designers. It encourages us to continuously be taught and take a look at new issues we hadn’t considered earlier than.”

Vicente Lucendo

Vicente finds inspiration in unlikely locations. Currently, he’s been learning the dynamic panel compositions of manga artist Yusuke Murata, fascinated by how movement might be conveyed in a static picture. He’s equally drawn to time-worn constructions and the environment they create when positioned alongside trendy structure and on a regular basis life.

That eye for motion has just lately prolonged into know-how as nicely. Vicente has been experimenting with totally different physics engines, and after loads of testing, one has stood out from the remaining. “I actually like Jolt,” he says. “For my part it must be extra well-liked!”

In Paris, Vicente will take attendees behind the scenes of Messenger, sharing why tasks like these are not often in-built a straight line. As a substitute, he believes the perfect compass is the emotion you’re attempting to evoke, letting that information each technical and artistic resolution alongside the best way. It’s a philosophy that additionally shapes his personal course of. “I make a aware effort to often view my work with contemporary eyes,” he says. Whether or not meaning asking teammates for sincere suggestions or just stepping away from a challenge for a number of days, creating a bit of distance usually reveals options that have been unimaginable to see earlier than.

Jean Carlo Deconto (sunag)

If there’s one factor occupying Jean’s thoughts proper now, it’s TSL. He just lately went again to the documentation and syntax from the bottom up whereas creating Tour of TSL, a information designed to assist builders higher perceive the language and its rising ecosystem. Alongside the best way, he’s additionally hoping to assist refine each its syntax and implementation forward of his presentation in Paris.

His current experiments span a number of the most enjoyable corners of the Three.js ecosystem. From enhancements to Three.js Inspector to nanite-style rendering, fireplace simulation utilizing voxel grids, and deferred rendering for an upcoming Three.js launch, Jean is consistently exploring what the rendering pipeline can do subsequent.

In Paris, he’ll take attendees on that Tour of TSL, specializing in the advantages the language brings to trendy Three.js improvement. Underpinning all of his work is an easy engineering philosophy: “Probably the most essential issues for me is attempting to separate the tasks of every a part of the software program to construct methods that may be prolonged individually.”

See Them (and Many Extra) in Paris

These are just some of the individuals gathering for the very first Three.js Convention. Over two days in Paris, the neighborhood will come collectively to share concepts, demos, experiments, technical deep dives, glad accidents, and possibly a number of bugs that deserve their very own talks.

Prepared to affix them? Use the CODROPS to get 15% off your ticket.

Tags: ConferenceMeetSpeakersThree.js
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