We’re makemepulse, a inventive and expertise firm based in 2008, based mostly in Paris and working globally. We create digital experiences that assist audiences join with manufacturers in additional participating, memorable, and significant methods.
Our work lives on the intersection of technique, design, storytelling and expertise. For greater than 15 years, we have now been exploring new codecs, constructing new instruments, and crafting design-led experiences for manufacturers, merchandise and cultural establishments. From immersive web sites and e-commerce platforms to phygital installations, VR, AR, WebXR activations, movement design and gaming experiences, our discipline of motion is deliberately broad.
That vary comes from a easy perception: probably the most fascinating concepts hardly ever match neatly into one class. Some initiatives want a platform. Others want a narrative, a world, a recreation mechanic, an set up, a gesture, or a brand new form of interplay. Our function is to form the suitable format for every ambition, then make it really feel intuitive, lovely, and alive.
The Journey
makemepulse was based by Antoine Ughetto and Nicolas Rajabaly, who met whereas learning at Gobelins in Paris. From the start, their profiles had been complementary: one pushed by expertise, the opposite by inventive course. Collectively, they shared the identical intuition that digital might turn into greater than a communication channel. It might turn into an area for emotion, interplay, and creativeness.
Once they created makemepulse in 2008, the ambition was not solely to provide web sites or campaigns, however to experiment with what digital experiences might turn into. The corporate grew by that mindset: testing new applied sciences early, approaching every temporary as a possibility to invent, and constructing a group capable of join inventive imaginative and prescient with technical precision.
As we speak, we assist our shoppers throughout the complete life cycle of a undertaking, from technique and imaginative and prescient to expertise design, inventive concepting, expertise, manufacturing and supply. Our group of 35+ strategists, creatives, designers, builders and producers shares the identical obsession: creating experiences that mirror the ambition of the manufacturers behind them. We craft with precision, construct for fluidity, and design with longevity in thoughts.
Over time, we have now collaborated with manufacturers and establishments comparable to Audemars Piguet, Brunello Cucinelli, UNESCO, McDonald’s, Riot Video games, Netflix, Yuga Labs, Dior, Apple TV, Meta, Spotify, Chevrolet, Renault, Nike, Ubisoft, Estee Lauder and Cartier.
Our work has been acknowledged by The FWA, Awwwards, Cannes Lions, D&AD, The Webby Awards and The Clios, amongst others.
Just lately, makemepulse entered The FWA Corridor of Fame. After receiving 98 FWAs over 18 years, this recognition appears like some of the significant rewards for our work: to face alongside the studios and firms we have now admired for years, the names that helped form the business and set the usual for digital craft.
Showcase
UNESCO – Digital Museum of Stolen Cultural Objects
For UNESCO, we created a digital museum devoted to the affect of illicit trafficking of cultural property and the significance of restitution. The problem was to make absence seen: when cultural objects are stolen, they disappear not solely from their communities, but additionally from public consciousness.
Impressed by Francis Kéré’s imaginative and prescient of the baobab as a spot of reminiscence and gathering, we designed a multi-platform museum throughout internet and WebVR, the place guests can discover generative galleries the place reconstructed objects float free from vitrines, transfer by the area in a fluid, virtually spatial manner, and create their very own collections to share.
Behind the expertise was a cautious reconstruction course of. Lots of the 248 stolen objects, coming from 50 nations, needed to be rebuilt from fragmentary documentation, generally a single low-quality picture. We developed a hybrid workflow combining AI-assisted reconstruction, professional 3D craft, UNESCO’s information and moral transparency, ensuring the fashions revealed each what was identified and what remained unknown.
This particular undertaking has gained a number of awards, together with D&AD, Awwwards Web site of the Day, Awwwards Developer of the Day, and FWA Web site of the Day. However most significantly, and to our best pleasure, 4 objects have been recovered and are actually a part of the Return and Restitution Room.
Audemars Piguet a hundred and fiftieth Anniversary
To rejoice Audemars Piguet’s a hundred and fiftieth anniversary, we created The Home of Wonders, an interactive digital world designed to honour the Maison’s heritage whereas expressing its creativity, precision and its place in Haute Horlogerie.
As an alternative of a conventional commemorative web site, we imagined a collection of 3D rooms impressed by cupboards of curiosity. Every area revealed a distinct aspect of the model by real-time 3D, CGI, animation, sound and playful interactions, from quizzes and video games to assemble watch elements, to enter an AR portal and an alchemist’s lab.
For us, The Home of Wonders confirmed how digital can flip heritage into one thing alive, making 150 years of savoir-faire tangible, memorable and accessible to each connoisseurs and broader luxurious audiences.
Each element was crafted to echo the precision of watchmaking, with tiny mechanical parts, hidden interactions and refined transitions. With greater than 25 items of snackable content material and a badge assortment system, we designed the expertise to reward curiosity and encourage repeat visits.
The undertaking acquired a number of distinctions, together with a Webby Award in Vogue, Fashion & Magnificence, Gold on the Grand Prix Stratégies du Luxe, in addition to recognitions from Awwwards and The FWA for each website and growth craft.
As a continuation of the anniversary celebration, we additionally created The Journey of an Concept, a extra poetic and intimate WebXR expertise round creativeness and creation. We guided customers by three symbolic areas, every representing a stage within the transformation of an concept, from idea to craft to timeless legacy.
Developed with WebGL and WebXR, the expertise was accessible throughout desktop and cellular, and was additionally made accessible by VR headsets in the course of the exhibitions organised by the Maison for its anniversary.
By crafted 3D environments, multilingual narration and immersive sound design, we wished to convey guests nearer to the imaginative spirit that has pushed Audemars Piguet for 150 years.
Ubisoft For Honor – Scars
For the launch of Ubisoft’s For Honor, we created Scars, an interactive storytelling expertise designed to increase the sport’s brutal, cinematic universe past the console.
The thought was constructed round a easy perception: in For Honor, each mark left by fight tells a narrative. We staged an interactive “Mexican standoff” between three warriors, utilizing actual recreation fashions and property, and invited customers to discover every character’s faction, weapon and battle scars.
Our problem was to convey the cinematic high quality of the sport to the online and cellular, with out dropping its depth or stage of element. Utilizing our personal NanoGL engine, we created a real-time 3D expertise that might run seamlessly throughout gadgets, combining immersive digital camera strikes, character animations, sound design and dramatic lighting.
The expertise additionally related again to the sport itself, permitting customers to unlock codes and redeem weapons in-game. For us, Scars stays a powerful instance of how interactive storytelling can deepen a recreation world, giving gamers a memorable narrative second earlier than they even enter the battlefield.

The undertaking acquired a number of distinctions, together with FWA of the Day, FWA of the Month, Awwwards Web site of the Day, Awwwards Web site of the Month, and Silver at Eurobest for Digital Craft.
Nomadic Tribe
Nomadic Tribe is one among our most private initiatives: an authentic interactive story created by makemepulse as a ardour undertaking and an area for inventive freedom.

Impressed by the worlds of Jean Giraud, often known as Moebius, and by the poetic creativeness of animation, we wished to create a meditative digital journey that felt nearer to a dream than to a conventional web site. Throughout 4 interactive chapters, customers journey by an odd and delicate world of large birds, rising vegetation, desert landscapes and mysterious creatures.
For us, the undertaking was an area for pure experimentation. We wrote an authentic story, crafted a devoted soundtrack, and constructed all the expertise in 3D whereas borrowing visible codes from the comedian e book world. We pushed texture, rhythm, digital camera motion and interplay to create one thing immersive, contemplative and emotionally memorable.
Technically, Nomadic Tribe was additionally a solution to reveal what our in-house NanoGL engine might do. We used it to prototype and mix advanced visible results, animations and transitions, whereas retaining the expertise fluid and accessible. It turned a showcase for the best way we wish to work: mixing craft, creativity and expertise till they really feel inseparable.

The undertaking resonated deeply with each our group and the inventive group. It gained Web site of the Yr at each Awwwards and The FWA, together with Web site of the Month, Web site of the Day, and a Eurobest Craft award.
Tradition & Staff
At makemepulse, we consider good work comes from the suitable stability between collective vitality and particular person focus. Each group member can work from wherever they’re only, whereas nonetheless being a part of a shared inventive rhythm. We worth autonomy, accountability and the power to maneuver concepts ahead with out pointless friction.
We additionally encourage the group to provoke, experiment and create past consumer briefs. Inner initiatives, prototypes and analysis moments are a part of how we continue to learn. They offer us area to check new instruments, discover rising applied sciences and problem our personal habits earlier than these concepts discover their manner into consumer work.
After greater than 15 years, we nonetheless strategy every undertaking with the identical curiosity that began the studio. The instruments have modified, the codecs have advanced, and the expectations of audiences are larger than ever. However the core query stays the identical: what can we make that doesn’t exist but?
Come by, and also you’ll see what we imply.
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